- Operating System
- macOS 10.15 Catalina
Hello,
I am a bit confused when it comes to emulating the paper and ink appearance when developing in LR.
Is it better to soft proof in LR or to create a specific calibration target that refelcts your paper and ink combination ? I use nec Spectraview software and sensor.
If I soft proof in LR, do I have to calibrate my monitor to a more "neutral" D65 target (ie. a target that does not reflect the specificities of a particular paper, for instance warm and low contrast) ?
Is there a risk of confusion of I adjust the target to emulate the paper that I use (warm white point and low contrast) and then softproof in LR with the paper profile, thus "doubling" the simulation ?
What is the best workflow ?
Thank you for your help
I am a bit confused when it comes to emulating the paper and ink appearance when developing in LR.
Is it better to soft proof in LR or to create a specific calibration target that refelcts your paper and ink combination ? I use nec Spectraview software and sensor.
If I soft proof in LR, do I have to calibrate my monitor to a more "neutral" D65 target (ie. a target that does not reflect the specificities of a particular paper, for instance warm and low contrast) ?
Is there a risk of confusion of I adjust the target to emulate the paper that I use (warm white point and low contrast) and then softproof in LR with the paper profile, thus "doubling" the simulation ?
What is the best workflow ?
Thank you for your help