- Lightroom Version Number
- 11.3.1
- Operating System
- macOS 12 Monterey
Hello hive-mind,
The Apple Studio M1 Max vs ULTRA benchmarking articles have been rolling in. HOWEVER, the tests seem to focus on batch processes (eg, import/export) vs. Interactive function speeds where we spend most of our time (and are "chained" to the computer vs start export and walk away until finished).
Does anyone have data about maximizing LR Classic (LrC) Performance for DEVELOP (where vast majority of time spent, going bt photos back and forth to compare; making develop adjustments and waiting for LrC to render image (which is SLOW with 50-150mpxl raw files 30" monitors))? Ditto with searches in target catalogs (eg 650K images)? Ditto with add/delete collections speed (in 650K image catalogs w-lots of collections/sets)?
What matters most: CPU Speed, # Cores, GPU, Neural Engine, other?
(PS the Puget Sound benchmarks are interesting, but are for Windows and the https://www.dpreview.com/articles/6821380037/apple-m1-ultra-vs-m1-max-head-to-head-shootout article is helpful but seems to miss the boat re: DEVELOP Speed maximization. )
The Apple Studio M1 Max vs ULTRA benchmarking articles have been rolling in. HOWEVER, the tests seem to focus on batch processes (eg, import/export) vs. Interactive function speeds where we spend most of our time (and are "chained" to the computer vs start export and walk away until finished).
Does anyone have data about maximizing LR Classic (LrC) Performance for DEVELOP (where vast majority of time spent, going bt photos back and forth to compare; making develop adjustments and waiting for LrC to render image (which is SLOW with 50-150mpxl raw files 30" monitors))? Ditto with searches in target catalogs (eg 650K images)? Ditto with add/delete collections speed (in 650K image catalogs w-lots of collections/sets)?
What matters most: CPU Speed, # Cores, GPU, Neural Engine, other?
(PS the Puget Sound benchmarks are interesting, but are for Windows and the https://www.dpreview.com/articles/6821380037/apple-m1-ultra-vs-m1-max-head-to-head-shootout article is helpful but seems to miss the boat re: DEVELOP Speed maximization. )