I presume you mean the Black slider and the Fill Light slider. Black sets the black point, that point at which every tone with a lower value than the b.p. will be rendered as 0, absolute black. If Black is too high, shadow detail is lost. If Black is too low, there is no black in the image and global contrast is lost. Fill Light lightens the darkest tones, the darker they are the more they are raised. Theoretically, Fill Light does not affect the b.p., but in fact it does because tones that are very close to the b.p. are moved to the right and therefore are not rendered as 0. That is why Fill Light is above Black in the interface, adjust it first and then set Black.